

This straight away changes the whole dynamic of these missions – it’s not just about killing the aliens anymore, you have to find and harvest these containers if you want the meld, and they have a life-span, so if you don’t get to them quickly you’ll lose them and the meld. First and foremost is the ‘Meld’, a new substance that can be harvested from certain mission types, mainly abductions and UFO crash sites.

The key narrative points of Enemy Unknown, like the Alien Base Assault, the Temple Ship, and everything in-between remain the same, but Enemy Within does add new toys and weapons, as well as some new side narrative stuff to sink your teeth into as you fight to save the world. Let us re-cap: Enemy Within is a content expansion in a similar vein to what the Civilization games get. But it really is the “journey” that matters most, and Enemy Within makes it, once again, a fantastic journey to partake in. In fact, the last hour of the game is still the weakest, as things start winding down and you prepare for that naff final mission. Sadly, and I want to get this out of the way now, the game ends exactly the same as it does in the original release.

When playing through XCOM: Enemy Within, the expansion for last year’s surprise hit tactical strategy game, it’s worth bearing that in mind. In many ways he was right, but then he was ripped apart by a Chryssilid so it doesn’t really matter anymore. Someone once said, “It’s not the destination that matters, it’s the journey”.
